
If you look around yourself carefully you can see how various aspects of your project can be leveraged to take the form of little games that will make it more interesting for your team members as they go about their daily activities. People like to play games because they are fun - use the same techniques at work so that your team members rediscover the fun and joy of performing. Here are a few ways that, I think, you might apply game techniques to your project (some came from the book, some are my own):
- Targets. Human beings are conditioned to go after targets. So, set up a bi-weekly or monthly target (a certain amount of production, a certain number of documents, etc.) and award points based on results. The one who gets the most points in a certain period gets to win a prize.
- Competition. Set up a healthy competition between team members with similar responsibilities.
- Chance. Most people hate meetings. Include a surprise (snack, small gifts, awards, etc.) at the beginning or at the end of random meetings. You cannot do this on a regular, scheduled basis because the surprises then become something expected and loose their charm.
- Time Pressure. The first one in the door in the morning or the last one out gets to do a fun thing, like exploding a bubble on a bubble calendar.
- Scarcity. Introduce limited number of "time off" tickets that team members may use or trade.
- Puzzles. Break up a picture from the project into a jigsaw and e-mail each member of the team a part of the complete set. Ask them to put the set together into the complete picture. May be use two pictures and create a competition between two teams. May be e-mail the pieces in random bursts to random team members so that a bit of surprise is thrown into the mix.
- Novelty. Try changing the seating plan in the office in a random way every few months. This will introduce new dynamic in the team. Maybe mix up people without regards to seniority. Find the most adequate time frame for doing this!
- Levels. Introduce titles like Apprentice, Maestro and The Grand Poobah of accounting as a person's skill level goes up by dint of practice. Each skill level must be measurable so that people "earn" them as they advance.
- Social Pressure.
- Teamwork.
- Currency.
- Renewal.
- Forced Decision.
- Data.
- Progress.
- Points.
- Sensation.
- Recognition.
- Status.
I can say that the Game Frame effectively correlates games with project management. Like games, project management is highly competitive. But, you’re competing with yourselves rather than others. And for me, you need the right tools if you want to get ahead of the game. Thanks for sharing your thoughts about this book!
ReplyDeleteWilber Barbosa
I think it’s a great that you were able to relate games and work . The suggestions you gave are interesting ideas to help improve and enhance the performance of employees and be more enthusiastic about work.
ReplyDeleteValencia Paz